Difference between revisions of "Tug of War"

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{{Techniques-atoz|Trigger Sessions|Using Crazy Ideas}}
{{Techniques-atoz|Trigger Sessions|Unified Structured Inventive Thinking}}
[[Category:Creativity Techniques]]
[[Category:Creativity Techniques]]

Latest revision as of 12:39, 11 July 2010

A to Z of
Creativity Techniques
Trigger Sessions
Unified Structured Inventive Thinking

Tug-of-War is a Force-Field Analysis technique by Michael Michalko and is defined in detail in his book Thinkertoys.

The process is;

  1. State the problem
  2. Describe the best case scenario
  3. Describe the worst case scenario
  4. List the consitions for each scenario
    • for each case, what are some of the things that help / hinder that outcome
  5. Not the "Tug-of-War"
    • try and look at the opposing forces that can help / hinder, and see which can be modified.